Tag: python

  • No One Knows What a Roguelike Is Anymore

    No One Knows What a Roguelike Is Anymore

    2022-05-04 edit: credit where credit is due: it seems like Steam has updated some of this data, so “The Problem” section is a little bit fixed. The ideas explored in “A Linguistic Solution” are still relevant, though. Original post follows. I was super excited to see Steam’s most recent themed sale around Roguelikes. I’m a…

  • Steam Data Science – User Engagement Profiles

    Steam Data Science – User Engagement Profiles

    An early question that motivated the design of my steam_data_science python repository was trying to answer “how much do I really like this game?” The idea originally started because a lot of previous analyses I’ve done always relied on just raw user playtime data to do stuff. The problem is: a lot of my data…

  • Introducing the Steam_Data_Science repo!

    Introducing the Steam_Data_Science repo!

    A lot of my blog posts have been about the data science of the video game world. In an effort to consolidate my projects into one location specific to the Steam platform, I’m launching the Steam_Data_Science repo on github. The idea here is to collect all sorts of interesting functions to answer questions like: What…

  • Recommendation Systems with Python: steam_augury

    Recommendation Systems with Python: steam_augury

    *** For those just interested in the code and running it, you can find it off my github here: https://github.com/ScottBurger/steam_augury   I’ve been interested in recommendation systems for a while and I thought I’d try my hand at a new implementation in Python. My previous version, built in R, leveraged lots of data pulled from…