I had the fantastic opportunity to give a talk about the history of chess computation before a showing of the indie film Computer Chess. This was done in collaboration with Science on Screen, a series that hosts lectures related to a topic before a science-themed movie. For those interested, the slides from the talk can be… Continue reading How About a Nice Game of Chess?
I had the great privilege to give a talk on using data science on data from the board gaming world this year at PAX West. The source data and code used in the talk can be found my github account: https://github.com/scottburger/pax17. The presentation slides can be found below: Over 300 people showed up to the talk,… Continue reading The Data Science of Board Games @ PAX West
It’s often hard to figure out ways to review a product. How do we determine if it’s worth our time and focus? How do we assess what other people think about that product? In the case of the gaming sector: is it good enough to warrant me playing it? In 2015 I gave a talk… Continue reading Sentiment Mining of Steam User Reviews
Board games have changed. Much of the time when a friend suggests breaking out a board game to play, people will sigh. Monopoly, Life, dare I go so far as to say Checkers too? These are games that have been around forever (and by forever I mean the 1950s), take way too long to play,… Continue reading The Data Science of Board Games – Exploring the BoardGameGeek Database